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The Three Teams
On the Sullon Zek ruleset your deity picks your team, and your team decides who you can kill. Pick the deity first — it locks in which classes you're allowed to roll.
Evil
11 classes · 4 deities
ExploreNeutral
11 classes · 7 deities
ExploreGood
12 classes · 5 deities
ExploreEvil
EvilThe dark gods. The only team that can field Shadow Knights and Necromancers, and the deepest bench of pet and disease casters — but Evil cannot buy corpse summons, so a bad death costs you more. Any of the classes below can be rolled on this team — the deity you pick decides which ones are open to you.
Playable classes
- Bard
- Cleric
- Enchanter
- Magician
- Monk
- Necromancer
- Rogue
- Shadow Knight
- Shaman
- Warrior
- Wizard
Bertoxxulous
- Classes (8)
- Warrior, Cleric, Shadow Knight, Rogue, Necromancer, Wizard, Magician, Enchanter
- Races
- Human, Half Elf, Gnome
- Starting cities
- Ak'Anon, North Qeynos, South Qeynos
Cazic-Thule
- Classes (6)
- Warrior, Cleric, Shadow Knight, Monk, Shaman, Necromancer
- Races
- Erudite, Troll, Ogre, Iksar
- Starting cities
- Cabilis East, Cabilis West, Grobb, Oggok, Paineel
Innoruuk
- Classes (9)
- Warrior, Cleric, Shadow Knight, Rogue, Shaman, Necromancer, Wizard, Magician, Enchanter
- Races
- Human, Dark Elf, Half Elf, Troll
- Starting cities
- East Freeport, Grobb, Neriak - 3rd Gate, Neriak - Commons
Rallos Zek
- Classes (4)
- Warrior, Shadow Knight, Bard, Shaman
- Races
- Human, Barbarian, Wood Elf, Dark Elf, Half Elf, Troll, Ogre, Halfling, Gnome
- Starting cities
- Ak'Anon, Greater Faydark, Grobb, Halas, Neriak - Commons, North Freeport, Oggok, Rivervale, South Qeynos, West Freeport
Neutral
NeutralThe largest spread of deities, and the only team that can field both Paladins and Shamans. Caught between the other two, and hunted by both. Any of the classes below can be rolled on this team — the deity you pick decides which ones are open to you.
Playable classes
- Bard
- Cleric
- Druid
- Enchanter
- Magician
- Paladin
- Ranger
- Rogue
- Shaman
- Warrior
- Wizard
Brell Serilis
- Classes (8)
- Warrior, Cleric, Paladin, Bard, Rogue, Wizard, Magician, Enchanter
- Races
- Human, Wood Elf, Half Elf, Dwarf, Halfling, Gnome
- Starting cities
- Ak'Anon, Greater Faydark, North Freeport, North Kaladim, Rivervale, South Kaladim, South Qeynos
Bristlebane
- Classes (3)
- Cleric, Bard, Rogue
- Races
- Human, Barbarian, Wood Elf, Dark Elf, Half Elf, Dwarf, Halfling, Gnome
- Starting cities
- Ak'Anon, East Freeport, Greater Faydark, Halas, Neriak - 3rd Gate, North Freeport, North Kaladim, North Qeynos, Rivervale, South Qeynos
Karana
- Classes (10)
- Warrior, Cleric, Paladin, Ranger, Druid, Bard, Rogue, Wizard, Magician, Enchanter
- Races
- Human, Wood Elf, High Elf, Half Elf, Halfling
- Starting cities
- Greater Faydark, North Qeynos, Rivervale, South Qeynos, Southern Felwithe, Surefall Glade
Prexus
- Classes (7)
- Warrior, Cleric, Paladin, Bard, Wizard, Magician, Enchanter
- Races
- Human, Erudite, Wood Elf, Half Elf
- Starting cities
- Erudin, Erudin Palace, Greater Faydark, North Freeport, South Qeynos, West Freeport
Solusek Ro
- Classes (2)
- Bard, Wizard
- Races
- Human, Erudite, Wood Elf, High Elf, Dark Elf, Half Elf, Gnome
- Starting cities
- Ak'Anon, Erudin Palace, Greater Faydark, Neriak - Commons, North Freeport, South Qeynos, Southern Felwithe, West Freeport
The Tribunal
- Classes (4)
- Warrior, Bard, Rogue, Shaman
- Races
- Human, Barbarian, Wood Elf, Half Elf
- Starting cities
- Greater Faydark, Halas, North Freeport, South Qeynos, West Freeport
Veeshan
- Classes (1)
- Bard
- Races
- Human, Wood Elf, Half Elf
- Starting cities
- Greater Faydark, North Freeport, South Qeynos
Good
GoodThe righteous gods. Strong on Paladins, healers and utility casters, with no access to Shadow Knights or Necromancers. Any of the classes below can be rolled on this team — the deity you pick decides which ones are open to you.
Playable classes
- Bard
- Cleric
- Druid
- Enchanter
- Magician
- Monk
- Paladin
- Ranger
- Rogue
- Shaman
- Warrior
- Wizard
Erollisi Marr
- Classes (8)
- Warrior, Cleric, Paladin, Bard, Rogue, Wizard, Magician, Enchanter
- Races
- Human, Wood Elf, High Elf, Half Elf
- Starting cities
- East Freeport, Greater Faydark, North Freeport, Southern Felwithe, West Freeport
Mithaniel Marr
- Classes (8)
- Warrior, Cleric, Paladin, Bard, Shaman, Wizard, Magician, Enchanter
- Races
- Human, Barbarian, Wood Elf, High Elf, Half Elf
- Starting cities
- Greater Faydark, Halas, North Freeport, Southern Felwithe, West Freeport
Quellious
- Classes (7)
- Cleric, Paladin, Monk, Bard, Wizard, Magician, Enchanter
- Races
- Human, Erudite, Wood Elf, Half Elf
- Starting cities
- Erudin, Erudin Palace, Greater Faydark, North Freeport, South Qeynos, West Freeport
Rodcet Nife
- Classes (8)
- Warrior, Cleric, Paladin, Bard, Rogue, Wizard, Magician, Enchanter
- Races
- Human, Wood Elf, Half Elf
- Starting cities
- Greater Faydark, North Qeynos, South Qeynos
Tunare
- Classes (10)
- Warrior, Cleric, Paladin, Ranger, Druid, Bard, Rogue, Wizard, Magician, Enchanter
- Races
- Human, Wood Elf, High Elf, Half Elf
- Starting cities
- Greater Faydark, North Freeport, Northern Felwithe, South Qeynos, Southern Felwithe, Surefall Glade